3/14/2024 0 Comments Udmx map01![]() ![]() I also really try to make sure that the map selector is functional and easy to navigate, which is why I have been hesitant in the past to expand the number of maps. Using the same sounds is unfortunately not very feasible, but I believe the compromise I've settled on of using DWANGO5 damage and plasma sound is agreeable. That means using the original skies, the original music, the original intermission screens, and making sure that there are no texture collisions (something I feel a lot of other compilations overlook). Unlike other compilations, I go out of my way to make sure the maps look and feel like they did in their original state. A few years later, this thread was created. A few months later, I expanded the list of maps to 32. After realizing that memorizing 120 maps was no easy feat no matter how they were arranged, I decided to cut the maplist to a mere 16 to force myself to separate out the wheat from the chaff. It started a few years ago as an attempt to make a convenient ingame reminder of the skirmish4f map list. The compilation is equal parts player convenience, a tribute to classic doom, and a deliberate attempt to introduce players to lesser played maps and potential modern classics. Duel32 is an ongoing project to compile the 32 best oldschool duel maps and pair them with an easy to use map selector. ![]()
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